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Swamp Guard

(image)

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Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Advances from: Swamp Saurian
Advances to: Swamp Margrave
Cost: 16
HP: 60
Movement: 5
XP: 60
Level: 2
Alignment: chaotic
IDSwamp Guard
Abilities: steadfast
(image)axe
blade
10 - 2
melee
(image)shield
impact
15 - 1
melee
slows
Resistances:
blade30%
pierce40%
impact20%
fire-30%
cold-30%
arcane20%
TerrainMovement CostDefence
Cave430%
Cave Wall10010%
Chasm10050%
Deep Water160%
Forest340%
Grassland220%
Hills340%
Mountains440%
Mushroom Grove340%
Sand160%
Shallow Water170%
Snow240%
Swamp170%
Village260%